Saturday, January 1, 2011

Dragon Narrative

I'd like to suggest a narrative today. But before I tell you what that narrative is, I will have to explain what the narrative aims at achieving, and why what it achieves is so important. The goal will be to provide an end game. End games are goals that give the player a purpose while playing. Everything in the game builds up to it. Currently there is no end game, and ultimately the game-play becomes dry.


In our case, the end game would be a boss, specifically a dragon. A powerful king requests that a dragon is killed after the dragon terrorizing his populace and ransacking merchants. This dragon cannot be killed with mere swords or arrows, and a special weapon would be required to kill the dragon. But, to build said weapon you'd have to collect the parts for it. But there are several races that hold on to a part of the weapon and refuse to give it to you. The player would then be forced to go to each faction in control of a part and complete a task. Each faction headquarters is located at a random place in the world, locatable by a new compass. The compass is made in the same way as the current one, but would be built with a diamond instead of a redstone. This “Faction Compass” would aide you in your adventures across the world, and even in the Nether. Yes! This narrative even gives a better use to the existence of the Nether.


The factions can be accessed in any order, but the compass guides you from the first part to the last, getting progressively harder as each one is collected. The first one is controlled by a new mob, the goblins. The goblins are neutral, but will require you to kill a demon terrorizing the town. The demon is a mini boss located in a cave, just outside the town. Once you kill the demon it will drop it's horns. Take the horns to the leader, and receive the hilt. The second faction is the zombies. They do not want you to have it, and the player will have to get in there without the zombies knowing. The fortress the zombies control has a bedrock of obsidian, so you can't just mine in from underneath. After sneaking/fighting your way through and getting the sword part, the sword hilt and piece combine through crafting to make incomplete sword. The third faction is actually located in the Nether. The zombie pigmen control a small area, with a few shacks and a small fence, the town feels very small. They have been terrorized by ghasts, and the player will be given zombie pigmen as allies and go off to hunt the ghasts. After killing a nest, you will receive the third piece. The fourth piece is located within the cave of the dragon, which is deep in the earth. There is a drop into it, but at the bottom of the pool is a pool of lava. In the middle of the pool there's a sword. The player must lay cobblestone down to get to the center. After getting the final piece, putting all the pieces in their inventory craft box, the player will finally have the complete sword.


In the final fight the player will see several smaller dragons, and the biggest dragon flying around. The smallest dragons are easily defeated with a single swipe of the sword. The dragon will shoot fireballs at you, similar to ghasts. These can be easily deflected with the bow or a well timed sword swipe. The fireballs accompany a loud roar sound. Eventually the dragon attempts to run at you. You will have to hit him. Three sword swipes will take him down, but until that happens he'll shoot fireballs and/or spawn other small dragons. Once he is dead you return to the king with the body(which takes up 8 inventory slots) and he'll grant you his horse and a saddle, several pieces of diamond, gold, iron and 64 smooth stones. He grants you his wishes, and the campaign is over. But freeplay continues, which is basically survival.

-Bryanocity, developer of Professor Minecraft

Survival Revamp

I'd like to suggest a revamp to the Survival gametype. When selecting a difficulty, you have the same options. But, easy gives you a x1 multiplier, medium gives you a x2, and hard gives x3. Score isn't the only difference. Easy keeps the same mechanics, but medium and hard change. In medium, when a mob dies by a way caused by you, not including death by sun, lava, fire or falling, the creature blows up. It is on a smaller scale than a creeper, but would destroy everything in a 1x1 radius. Creepers can still suicide bomb into something and cause an explosion, but now even when they or other mob die they blow up. Hard is similar, but with a 2x2 explosion. This is to end people building up a base and eventually no longer having any threat whatsoever. Some people may not go out to kill the mob because of this, but then they won't get any points. A creeper is worth 125, spiders are worth 75, and a zombie is worth 50. To avoid people going out and dying, but snagging some points in the process, a death deducts 100 points. The above changes would make Survival mode more enjoyable.

-Bryanocity, developer of Professor Minecraft