Saturday, January 1, 2011

Survival Revamp

I'd like to suggest a revamp to the Survival gametype. When selecting a difficulty, you have the same options. But, easy gives you a x1 multiplier, medium gives you a x2, and hard gives x3. Score isn't the only difference. Easy keeps the same mechanics, but medium and hard change. In medium, when a mob dies by a way caused by you, not including death by sun, lava, fire or falling, the creature blows up. It is on a smaller scale than a creeper, but would destroy everything in a 1x1 radius. Creepers can still suicide bomb into something and cause an explosion, but now even when they or other mob die they blow up. Hard is similar, but with a 2x2 explosion. This is to end people building up a base and eventually no longer having any threat whatsoever. Some people may not go out to kill the mob because of this, but then they won't get any points. A creeper is worth 125, spiders are worth 75, and a zombie is worth 50. To avoid people going out and dying, but snagging some points in the process, a death deducts 100 points. The above changes would make Survival mode more enjoyable.

-Bryanocity, developer of Professor Minecraft

No comments:

Post a Comment