Sunday, June 19, 2011

Zombie Apocalypse

I for one am a zombie fan, like millions of others out there. I think a new narrative and game mode involving zombies and/or post-apocalyptic wastelands would improve Minecraft’s playability. Here are some examples:

Narrative

Basically, overpopulation was taking place in the Minecraft world and people were forced to find a way to get through the bedrock in hope of finding more space for homes. So while experimenting with obsidian and flint, a scientist had accidentally created a portal to the nether. Thinking he had found the solution, everybody rejoiced and praised him.
5 Years Later
“After being exposed to the air deep in The Nether, a miner’s pet dog has gotten infected with what seems to be a new variation of flu, doctors are working 24/7 to try to heal it.”
Basically you are one of the few remaining survivors, you wake up in your bed to the sound of your own breathing and curse because you are late for work, you wonder why the electricity and water aren’t working, and you head outside to investigate”.

Game Mode

Players get 3 minutes to build and then are attacked by hordes and hordes of flesh eating zombies. They are given the new weapons in this update to help them survive, also if a player is bitten, his skin will turn green and will die and be reincarnated as a zombie over a course of 5 minutes.

Additions In This Update

Double Barreled Shotgun
Sawn Off Shotgun
Saw (Can be used for building/fighting)
Chainsaw
Flamethrower
Hammer (To build barricades)
Zombies are slower and can have limbs/head blown off causing blood pixels to fly.
New Trap Blocks
Flare Gun
Jungle Biomes (Thick forests, few new plant types covering everything)

Posted by: Gamesdude109
Thanks for reading!


[editors note: As for the gametype idea, A+. A narrative is generally the main focus of a game, and sadly I don't know if this could fly. But with a slight tweak, such as instead of a narrative, it becomes a "mission". That could work, you're flown into an area where this is a problem, and they experiment with the Nether and basically continue your plot line, but it becomes a subset of the main gameplay. If this we're the case I would love to see it implemented. The guns and more high tech items seem to stray from the whole feel of Minecraft, perhaps at most one or two guns, but other than that I think the weaponry should stick to mods. If you would like to expand or alter your idea feel free to publish another write-up under the same tag.]

Sunday, May 29, 2011

Alternate Weapons

I’d like to suggest two items. First, is a shield. It would make combat a little more fun. It could add some extra armor, degrade normally, and able to be used to block an attack and further resist damage from an attack when held up. (crouch?) It can be crafted like this:

[x] [x] [x]
[x] [x] [x]
[o] [x] [o]

The second is a hammer. More damage than the sword and shield combo, but requires both hands to use so it leaves the user more vulnerable. Could be crafted like this:

[x] [x] [x]
[x] [s] [x]
[o] [s] [o]

[x] = wood, stone, iron, diamond, etc.
[o] = empty
[s] = stick


[editor's note: I publish this because I agree with the need for a bigger arsenal of weaponry, and this sticks to the lore very well]

Thursday, February 10, 2011

Scuba and Night Vision

"Hello my suggestion is a night vision helmet. For the night visions helmet design would be a regular cap but with glass and a piece of glowstone in the center top area. The reason I ask for night vision is for YouTube commentaries. There’s usually never enough lighting and I don’t have enough torches. I'd also like to suggest a scuba suit. You must have all pieces of gear on to breath under water. This suit should be made from squid skin and goo to make wetsuit material and the wet suit can be crafted only with the squid goo combo. Everything but the helmet should be made the same except for the helmet it will have a basic cap design but should have glowstone on the center top area like the night vision helmet and have a sponge in the center bottom area. I really need this gear because I usually have projects for houses under water….and sometimes I die and all my stuff is at the bottom of the ocean."
-anonymous

[editor's note: I really like these ideas. The scuba, in my opinion, would be more likely to be created if it was maybe a minute lifetime, then it'd break]

Tuesday, February 8, 2011

Parachutes

"Hello, my suggestion is that notch adds a parachute to minecraft because I am sick and tired of falling off my buildings and cliffs as I run screaming from a creeper. It would save me from having to retrace my steps back to the cliffs and trying to find a way down to get my stuff back. I think that to make a parachute you would need to take three cloths block and place them in the crafting bench in the shape of a upside-down bucket with string in the bottom middle space. I hope notch sees this and takes it into consideration as I have many ideas for new items, maybe not recipes but items which would be novel as well as ones that are useful."
-anonymous

I actually love the idea of a parachute. Luckily, since modding is available, someone has made a parachute mod! Check out the link below for the download for SDK's mods, and the article in Tutorials on modding that will be up soon.
http://www.minecraftforum.net/viewtopic.php?f=25&t=92206

Saturday, January 1, 2011

Dragon Narrative

I'd like to suggest a narrative today. But before I tell you what that narrative is, I will have to explain what the narrative aims at achieving, and why what it achieves is so important. The goal will be to provide an end game. End games are goals that give the player a purpose while playing. Everything in the game builds up to it. Currently there is no end game, and ultimately the game-play becomes dry.


In our case, the end game would be a boss, specifically a dragon. A powerful king requests that a dragon is killed after the dragon terrorizing his populace and ransacking merchants. This dragon cannot be killed with mere swords or arrows, and a special weapon would be required to kill the dragon. But, to build said weapon you'd have to collect the parts for it. But there are several races that hold on to a part of the weapon and refuse to give it to you. The player would then be forced to go to each faction in control of a part and complete a task. Each faction headquarters is located at a random place in the world, locatable by a new compass. The compass is made in the same way as the current one, but would be built with a diamond instead of a redstone. This “Faction Compass” would aide you in your adventures across the world, and even in the Nether. Yes! This narrative even gives a better use to the existence of the Nether.


The factions can be accessed in any order, but the compass guides you from the first part to the last, getting progressively harder as each one is collected. The first one is controlled by a new mob, the goblins. The goblins are neutral, but will require you to kill a demon terrorizing the town. The demon is a mini boss located in a cave, just outside the town. Once you kill the demon it will drop it's horns. Take the horns to the leader, and receive the hilt. The second faction is the zombies. They do not want you to have it, and the player will have to get in there without the zombies knowing. The fortress the zombies control has a bedrock of obsidian, so you can't just mine in from underneath. After sneaking/fighting your way through and getting the sword part, the sword hilt and piece combine through crafting to make incomplete sword. The third faction is actually located in the Nether. The zombie pigmen control a small area, with a few shacks and a small fence, the town feels very small. They have been terrorized by ghasts, and the player will be given zombie pigmen as allies and go off to hunt the ghasts. After killing a nest, you will receive the third piece. The fourth piece is located within the cave of the dragon, which is deep in the earth. There is a drop into it, but at the bottom of the pool is a pool of lava. In the middle of the pool there's a sword. The player must lay cobblestone down to get to the center. After getting the final piece, putting all the pieces in their inventory craft box, the player will finally have the complete sword.


In the final fight the player will see several smaller dragons, and the biggest dragon flying around. The smallest dragons are easily defeated with a single swipe of the sword. The dragon will shoot fireballs at you, similar to ghasts. These can be easily deflected with the bow or a well timed sword swipe. The fireballs accompany a loud roar sound. Eventually the dragon attempts to run at you. You will have to hit him. Three sword swipes will take him down, but until that happens he'll shoot fireballs and/or spawn other small dragons. Once he is dead you return to the king with the body(which takes up 8 inventory slots) and he'll grant you his horse and a saddle, several pieces of diamond, gold, iron and 64 smooth stones. He grants you his wishes, and the campaign is over. But freeplay continues, which is basically survival.

-Bryanocity, developer of Professor Minecraft

Survival Revamp

I'd like to suggest a revamp to the Survival gametype. When selecting a difficulty, you have the same options. But, easy gives you a x1 multiplier, medium gives you a x2, and hard gives x3. Score isn't the only difference. Easy keeps the same mechanics, but medium and hard change. In medium, when a mob dies by a way caused by you, not including death by sun, lava, fire or falling, the creature blows up. It is on a smaller scale than a creeper, but would destroy everything in a 1x1 radius. Creepers can still suicide bomb into something and cause an explosion, but now even when they or other mob die they blow up. Hard is similar, but with a 2x2 explosion. This is to end people building up a base and eventually no longer having any threat whatsoever. Some people may not go out to kill the mob because of this, but then they won't get any points. A creeper is worth 125, spiders are worth 75, and a zombie is worth 50. To avoid people going out and dying, but snagging some points in the process, a death deducts 100 points. The above changes would make Survival mode more enjoyable.

-Bryanocity, developer of Professor Minecraft